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T O P I C R E V I E W
donsmith
Posted - 03/08/2012 : 06:58:02 I'm new to 3D but a serious student who spends at least three hours a day studying Design 3D and I try to answer my own questions before troubling the group here.
But, I'm missing something about lighting. I created a simple twisting ribbon for a work project and could not, for the life of me, get the lighting to change. Yes, it changed when the model had shading in the modeling window but the render always stayed the same. I had an experienced 3D modeler looking over my shoulder and helping but his study was in another program. Neither of use could understand what was happening.
So now, I start a new project with a default platform in it. Lighting looks good. I put a cube in it and apply a brass texture from the library. Still looks good. I turn off a directional light and the shading in the modeling window darkens. Great. But the render is exactly the same before turning off the directional light!
I change the modeling window point of view so that I'm looking from the direction of the brightest directional light. The shadows don't make sense. I'm looking directly at the corner of the cube from about 45 degrees and the top side is bright while the lower two sides are darker! Yet, they're all equally exposed to the brightest directional light!
Again, turning off the that directional light darkens the model in the modeling window, but the render of the scene (Radiosity) is exactly the same as when that directional light is fully bright.
I've attached renders of bright on the left and dark on the right with their corresponding light settings below them.
Any clues?
Thank you.
Image Insert: 57.41 KB
Don Smith NewsVideo.com
2 L A T E S T R E P L I E S (Newest First)
donsmith
Posted - 03/08/2012 : 10:03:38 Thank you!
Un-checking the "make construction" boxes on each directional light made the render look like the shaded model. The Devil is in the Details!
Thank you very much.
Don Smith NewsVideo.com
colorjaws
Posted - 03/08/2012 : 08:43:25 If I am not mistaken there both made in construction light that means the shouldn't appeare in the rendering. This option is useful to ad light when modeling...
remove that box "make construction" and check again