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T O P I C    R E V I E W
MrChristopher Posted - 05/22/2009 : 01:19:28
Start checking the gallery for images from the new 6.0.
20   L A T E S T    R E P L I E S    (Newest First)
yiuly Posted - 07/06/2009 : 19:20:47
Why was the zoom-out shortcut change? It use to just be Alt+Space in 5.5, now it's Ctrl+Alt+Space. Is there anyway I can change it back?
MrChristopher Posted - 06/11/2009 : 13:02:54
It's like getting a newer faster computer!
mwick Posted - 06/11/2009 : 06:03:52
Wow, really very impressive - i just renderes an older model: 3.5x faster, better quality!!!
You really didnt promise too much - 6.0 is far better then before!

Strata 3D CX 5.5 Mac and Windows, RenderPro 5.5 Mac and Win
4 Machines with Core2Quad Q6600 @ 3.2 GHz, 6 GB, GeForce 7600GS
Windows XP and OSX 10.5.6
jpro Posted - 06/09/2009 : 17:24:17
You should start a support group or something.

MrChristopher Posted - 06/09/2009 : 16:59:21
I suddenly feel very inadequate with only 8 processors :-(
jpro Posted - 06/09/2009 : 16:21:56
Yes, CHUSKY needn't wait until fall to have some fun with that Nehalem

MrChristopher Posted - 06/09/2009 : 16:01:00

6.0 (the downloadable version) is released!

Have fun everyone.

MrChristopher Posted - 06/09/2009 : 14:09:23

Here's another example of the new Flatten functionality in 6.0.
MrChristopher Posted - 06/08/2009 : 18:42:05
You're going to have fun with your Nehalem based Mac and 6.0.
CHUSKY Posted - 06/08/2009 : 18:09:55
Snow Leopard, Strata 6.0... The fall 2009 (hope that it's true about Strata) is so exciting, I can't wait !

PowerMac 2 x 2.26 GHz Quad-Core Intel Xeon (Nehalem) waiting for 6.0
jpro Posted - 06/08/2009 : 18:00:28
and I've come to use this feature daily. It's really helpful

MrChristopher Posted - 06/08/2009 : 17:52:06

Here's another interesting thing I've forgotten to show a screen grab of. You can really customize a rendering in 6.0 by assigning specific values to specific objects.

If you need more shadow samples on a particular object, you can do that. If you want higher oversampling on a particular object, you can do that.

If you need more raydiosity samples on a particular object, you can do that.
Brian Lawson Posted - 06/05/2009 : 16:11:11
We do not know yet. Once CX 6 has been released the engineers will look into it to see what is needed and if it will be possible to make Vector compatible with the new release.

Brian Lawson
Strata Technical Support
filip c Posted - 06/05/2009 : 16:00:52
will strata 3D cx 6 support the vector renderer?
MrChristopher Posted - 06/01/2009 : 14:09:44
Official Strata folks can give you that info. I can't :-(

dannepop Posted - 06/01/2009 : 09:08:26
Is there any estimated release date?


Strata 3D CX 5.5 - MacBook Pro 2.16 Ghz - OSX 10.4.8 - 2Gig Ram - ATI RadeonX1600 VRam 256MB
"The problem with knowing what we want is we just might get it."
MrChristopher Posted - 05/31/2009 : 18:00:40
The focus on this release was about overhauling the rendering engine, updating the material system, increasing the functionality of the modeling environment and other general usability enhancements. These areas received significant attention. So animation wasn't the focus of this release but I'm sure more will done with it in the future.
filip c Posted - 05/31/2009 : 17:42:21
Somebody may already have asked this, but what about animation?

I'm a bit concerned that Strata is (almost entirely) focusing on designing (in relationship with the adobe products).
Will there be an upgrade of the animation tools (bones etc.) and possibilities in future versions?

jpro Posted - 05/31/2009 : 13:22:56
in the spline modeler: many Bezier edit tools can now follow the vector set by a guide: this means I can edit the profile of an extrusion, the path of a path extrusion, or any of the points of a bezier surface using guides. Points will move along guides, as will control handles. (There is a technical reason why bezier 2D region edits do not yet follow guides, but that will likely be added in the future.)

A really nice use of guide editing is adjusting a deformation lattice with guides.

Snapping to grids is more useful now in poly editing because we now have so much more control in placing grids.

MrChristopher Posted - 05/31/2009 : 12:35:51
Snapping is the same, although the tool is more accessible now. However, there is now a vertex weld function. You can chose a first vertex, select the second then invoke weld and the first snaps to the 2nd's position and welds.

It will also weld to the center a group selection. It's a very handy tool.


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