Author |
Topic  |
|
MrChristopher
A Fountain of Information
    
USA
2220 Posts |
Posted - 09/13/2011 : 22:29:09
|
http://www.cgted.com
Here's a really cool normal creation scripting system for Photoshop. This is the tool I use to create normal maps from grey scale images. Its installation is a bit weird, but once installed is great.
I used this script to produce the normal maps used in this rendering:
http://www.stratacafe.com/image.asp?galcat=0&imageID=30252
Image Insert:
 89.4 KB
Chris
|
Edited by - MrChristopher on 09/14/2011 04:04:21 |
|
dannepop
Regularly Educational
   
Sweden
1078 Posts |
Posted - 09/14/2011 : 05:11:54
|
Thanks Chris this was really cool! Can agree with you about the weird install but it works just fine!
Danne/
 Danne Strata 3D CX 6.2 - MacBook Pro 2.2 Ghz Intel Core i7 - OSX 10.7.1 - 8Gig Ram - Intel HD Graphics 3000 AMD Radeon HD 6750M 1 GB GDDR5 - 128 GB SSD "The problem with knowing what we want is we just might get it." |
 |
|
tbgriswold
Regularly Educational
   
USA
1446 Posts |
Posted - 09/14/2011 : 10:53:38
|
That nDo Action for Photoshop Chris pointed to looks really powerful. Definitly should contribute a little money to that cause if you end up using it a lot.
There is another program that is also free and simple, it uses the Adobe Air framework and is called
Smart-normal http://www.smart-page.net/smartnormal/fl10.htm It is really fast for converting a file where you don't need to make edits. I have been using it a lot for standalone conversion.
Britt |
 |
|
Mark Sweeney
Inquisitive

88 Posts |
Posted - 09/14/2011 : 12:47:09
|
Very Nice Chris!
There's also another standalone app for macs called NormalMappr. It's a freeware app that hasn't been updated since 2007. The original website for it is gone, but google ought to be able to find a copy online. |
 |
|
MrChristopher
A Fountain of Information
    
USA
2220 Posts |
Posted - 09/14/2011 : 12:47:38
|
There's also another application called CrazyBump. Neat interface, easy to use. The downside is limited file size and only 8-bit output.
The nDo filter above is nice because it will work in 16-bit space which provides much higher gradient fidelity. So far it's the only one that does this which is why I use it. |
Edited by - MrChristopher on 09/14/2011 12:51:34 |
 |
|
silversurf
A Regular
 
Australia
283 Posts |
Posted - 09/15/2011 : 19:14:42
|
I couldn't figure it out how to install it, even following the instructions. I wasn't able to drag and drop the script into PS Action palette. I am using OSX and PS5. Am I missing something?
Thx |
 |
|
MrChristopher
A Fountain of Information
    
USA
2220 Posts |
Posted - 09/15/2011 : 19:35:13
|
Yeah, I don't think the instructions on the website page work quite right. Do this:
1. Have a single blank document open, just a small one to establish the script.
2. Open the Actions palette and create a new script.
3. Name it Normal Creation (or whatever your creativity demands).
4. It'll go into record mode. Go to the File -> Scripts -> Browse menu item.
5. Locate the nDo folder and open it (once you record this you can't move it).
6. Select the nDo.jsx file. It'll run the script and create a normal map from the document you have open. But the real key is here is that we've created a script that locates and runs the scripting system.
7. It'll eventually finish creating the normal map and then present you with a kind of scary looking dialog. Just close it (top right corner).
8. Press the Stop Recording button in the Action palette.
From here the script is established and you can run it at well from now on without having to go through this setup stuff.
It generates a very complex layered psd file which you can flatten and use, but if you keep it intact can actually rerun the script and it's smart enough to recognize the that it's already been setup and will simply bring up the scary dialog again allowing you to make modifications. It's actually a very robust normal generator.
Note also that when it runs it'll bring up two dialogs at the beginning of the process, jsut click 'OK' on both to dismiss them.
Chris |
Edited by - MrChristopher on 09/15/2011 20:13:31 |
 |
|
dw
A Regular
 
USA
155 Posts |
Posted - 09/15/2011 : 20:11:13
|
Very cool PS action.
Will be experimenting over the next few days to check this out. Thanks for the link and info.
-Dave |
 |
|
silversurf
A Regular
 
Australia
283 Posts |
Posted - 09/16/2011 : 03:52:49
|
Thank you for the instruction Chris, all good.
Cheers |
 |
|
MrChristopher
A Fountain of Information
    
USA
2220 Posts |
Posted - 09/16/2011 : 12:22:23
|
Yeah, and remember to check the 'Use Image As Normal Map' checkbox in the bump channel, otherwise it'll just interpret the data as a bump. |
 |
|
dw
A Regular
 
USA
155 Posts |
Posted - 09/16/2011 : 15:05:46
|
Here's a test render from last night. Strata 7.
Floor: Normal map generated from nDo PS action. I have adjusted levels to bring up the contrast of dark and light areas on the Normal map.
Image Insert:
 89.91 KB
Texture settings:
Image Insert:
 89.35 KB
Image Insert:
 29.02 KB |
 |
|
silversurf
A Regular
 
Australia
283 Posts |
Posted - 09/17/2011 : 03:18:08
|
Thanks for posting the pic DW, just what was I looking for. It just gives another dimension to the texture. Thanks for sharing guys. Cheers |
 |
|
aemann
Inquisitive

Hungary
63 Posts |
Posted - 09/22/2011 : 03:19:55
|
Marvellous tool - bit tricky to install, but great results once it's done. Already used it to create a more realistic spacecraft gold foil texture. Thanks Chris - would never have found this otherwise! |
 |
|
tbgriswold
Regularly Educational
   
USA
1446 Posts |
Posted - 09/22/2011 : 12:49:59
|
Aemann,
Would love to see what sort of textures you are creating for Spacecraft foil (before and after normal processing)
Britt |
 |
|
MrChristopher
A Fountain of Information
    
USA
2220 Posts |
Posted - 09/22/2011 : 15:19:28
|
One thing you'll tend to notice is that you don't need to use terribly high values when using a normal map as compared to a bump map. If I do a normal map of a previously used bump, I may have set the bump to 100 or 200%, but the normal map may only be 25% or 50% intensity. |
 |
|
RubberChicken
A Regular
 
Australia
123 Posts |
|
MrChristopher
A Fountain of Information
    
USA
2220 Posts |
Posted - 04/25/2012 : 19:45:55
|
Yeah I still use this pre-commercial version. |
 |
|
amritgee
Infrequent Poster
Albania
2 Posts |
Posted - 02/02/2018 : 14:14:53
|
quote: Originally posted by Mark Sweeney
Very Nice Chris!
There's also another standalone app for macs called NormalMappr. It's a freeware app that hasn't been updated since 2007. The original website for it is gone, but google ought to be able to find a copy online.
Thank you for Your Best Answer
anit sharma |
 |
|
amritgee
Infrequent Poster
Albania
2 Posts |
Posted - 02/02/2018 : 14:17:20
|
quote: Originally posted by MrChristopher
http://www.cgted.com
Here's a really cool normal creation scripting system for Photoshop. This is the tool I use to create normal maps from grey scale images. Its installation is a bit weird, but once installed is great.
I used this script to produce the normal maps used in this rendering:
https://atozfiles.com/softwares/download-adobe-photoshop-7-0/
Image Insert:
 89.4 KB
Chris
Not understand your Point of View please Discribe. |
 |
|
|
Topic  |
|