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Artist's Comments: Here is a wireframe and the UV layout for the Unsubdivided mesh. One thing I like about CX6.1.2 is that you can subdivide a fairly low resolution mesh and the textures dont stretch at the seams. SO, you can UV map a relatively easy lowres mesh, rather than a polygon-heavy subD’d mesh. Toby has been subdivided twice in Strata for the render.


