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| Date Added |
Tip Title |
Category |
Added By |
| Tues., Apr. 24, 2007 | Solution to boolean cut problems seems to work wel | Modeling | Stan Deyo | | Tues., Feb. 6, 2007 | Lens dirtortion effect | Rendering | Jean-Sebastien Perron | | Tues., Feb. 6, 2007 | Simple transformation by grouping | General | Jean-Sebastien Perron | | Tues., Feb. 6, 2007 | Smooth Complex Rotations | Animation | Jean-Sebastien Perron | | Wed., June 21, 2006 | How to make a wire fence? | Modeling | Jeffry Gugick | | Sat., Feb. 18, 2006 | DOF Tutorial - Works Through Transparency | Rendering | Jeffry Gugick | | Thur., Aug. 4, 2005 | Creating Action and Title save guides | Animation | Jeffry Gugick | | Tues., Apr. 12, 2005 | a note about drawing and editing shapes | Modeling | John Deckert | | Wed., Sep. 29, 2004 | Importação de arquivos | File Formats | Marcos de Oliveira | | Wed., Sep. 29, 2004 | Modelagem usando outros programas | Modeling | Marcos de Oliveira | | Sun., Sep. 5, 2004 | Radiosity basics | Lighting | Duncan MacGruer | | Tues., Aug. 10, 2004 | Hotkey cheat sheet | General | Matthew Wllman | | Thur., Aug. 5, 2004 | View Display HotKeys | General | John Hawkins | | Sun., May 30, 2004 | Some tips for getting the most out of Strata 3D CX | General | Howard Prince | | Wed., Mar. 17, 2004 | Water( NON animated) | Texturing | JJ Gutierrez | | Wed., Feb. 18, 2004 | Exporting file from VectorWorks to Strata 3D | General | Brian Lawson | | Fri., Jan. 9, 2004 | Deformation Lattices and Burn UV | Texturing | Jean Probert | | Sun., Nov. 2, 2003 | Using image cels in Strata | General | Duncan MacGruer | | Fri., Aug. 8, 2003 | Dissapearing Object | Animation | Dave | | Thur., July 10, 2003 | Postscript for accuracy | Modeling | Scott Mason | | Sun., May 25, 2003 | Formac ProFormance 3 video card - Mac | Hardware | Mugsy Lunsford | | Wed., Mar. 12, 2003 | Calculating wheel revolutions over distance | Animation | Christopher Bischoff | | Mon., Feb. 10, 2003 | Multiple Decal/Label Mapping on a Single Object | Texturing | Derek Wolfe | | Mon., Jan. 20, 2003 | Construction History | Modeling | Duncan MacGruer | | Fri., Nov. 1, 2002 | Make a plane | Modeling | Loffe | | Fri., Nov. 1, 2002 | Tips and Tricks for the Toon Renderer in S3D 3.8 | Rendering | Michael Luscombe | | Wed., Oct. 2, 2002 | distributed rendering & image repair | Rendering | Duncan MacGruer | | Tues., Oct. 1, 2002 | Car Bezier 3D sketching | Modeling | Adolfo Aliaga | | Tues., Oct. 1, 2002 | Bezier Car modeling part 2 | Modeling | Adolfo Aliaga | | Tues., Oct. 1, 2002 | Lens Glare | General | Nathan Koga | | Thur., Oct. 3, 2002 | Booleans | Modeling | Brian Hinton | | Mon., Aug. 26, 2002 | Photo Realism | Rendering | Thorbjoern Haarup Laursen | | Wed., July 31, 2002 | Multiple Booleans | Modeling | Nathan Koga | | Mon., July 29, 2002 | Replicate Along Path Using Snap | Modeling | Tom Beddell | | Tues., July 23, 2002 | How to create a Lions fur | Texturing | Per Bergman | | Tues., July 16, 2002 | Character size guidelines | Modeling | Mike Weber | | Fri., June 28, 2002 | Adding texture, shape, etc to the resource palette | General | Dan Schultzer | | Sun., June 23, 2002 | How to fake camera tracking | Animation | David Baum | | Wed., June 19, 2002 | How to create a cubic QTVR panorama | General | Swee Oon | | Mon., June 17, 2002 | Modeling a realistic Alien head. | Modeling | Ahmad Zaki | | Fri., May 24, 2002 | 3D ILLUSTRATION | General | Ruy Alonso Lopez Castillo | | Wed., May 15, 2002 | Fur | Modeling | Ahmad Zaki | | Sun., May 5, 2002 | Space Ship Hull with Photoshop | Texturing | Todd Groves | | Sun., Apr. 21, 2002 | Planning | Animation | James Rothschild | | Fri., Apr. 12, 2002 | Explosions | General | Mike Patton | | Sun., Apr. 7, 2002 | the eye texture | Texturing | Eric J. Basti | | Fri., Apr. 5, 2002 | PC Freehand & Illustrator profiles into Strata | File Formats | Daniel Goldberg | | Fri., Mar. 29, 2002 | Importing Poser models into Strata | Modeling | Dennis Kelley | | Wed., Mar. 20, 2002 | Convert Movie Files | File Formats | Ryan Clare | | Thur., Feb. 21, 2002 | Bezier Car modeling part 1 | Modeling | Adolfo Aliaga | | Thur., Feb. 14, 2002 | Objects with holes | Modeling | Helge Hansen | | Wed., Jan. 30, 2002 | Path Extruding/Profile Flipping | Modeling | Christopher Bischoff | | Tues., Jan. 22, 2002 | DXF Export With Separate Shapes | File Formats | Jean Probert | | Tues., Jan. 22, 2002 | DXF Import (Jean Probert method) | File Formats | Christopher Bischoff | | Sat., Dec. 1, 2001 | eps import | File Formats | Fortunato Petrucci | | Thur., Dec. 6, 2001 | Fast vector rendering in RME (Strata3D 3.6) | Rendering | Michael Luscombe | | Sat., Dec. 1, 2001 | Disable Particle Pre-roll to render faster | Rendering | Ryan Clare | | Thur., Nov. 1, 2001 | Make a QT VR Object | Rendering | Geoffrey Mattheis | | Thur., Nov. 1, 2001 | Make a QT VR Panoramic Movie | Rendering | Geoffrey Mattheis | | Wed., Nov. 7, 2001 | Faster Displacement (Pro feature) | Texturing | Martin A. Wagner | | Wed., Oct. 3, 2001 | Alternative ambient lighting control | Lighting | Alex Marfleet | | Tues., Oct. 2, 2001 | Product Packaging: Low and High Rez shots | Modeling | Stephen Morton | | Tues., Oct. 2, 2001 | Noise and smooth on polygons | Modeling | Björn Ottosson | | Tues., Oct. 2, 2001 | Have bugs? | General | Brian Hinton | | Mon., Oct. 1, 2001 | Octree Settings and Rendering Speed | Rendering | Jon Bradley | | Mon., Oct. 1, 2001 | Fast Soft Shadows for Multipass Rendering | Rendering | Jon Bradley | | Fri., Oct. 5, 2001 | Toon Render | Rendering | Johnathan Pierce | | Wed., Oct. 3, 2001 | Graphics tablet for drawing | General | Mike Weber | | Fri., Sep. 28, 2001 | Look . | General | Steve Cairney | | Fri., Sep. 28, 2001 | Camera Targets | Modeling | James Rothschild B.A.(Hons), M.A., MCSD | | Tues., Sep. 18, 2001 | Anti-Matter that does not eat your model !!! | Modeling | James Rothschild | | Mon., Sep. 3, 2001 | Use 'Compose Maps' carefully | Texturing | Steve Openwaters | | Mon., Sep. 3, 2001 | Just be sane | File Formats | Steve Openwaters | | Fri., Aug. 31, 2001 | keep proportions when modelling.. | Modeling | Hernan Brito Rodriguez | | Wed., Aug. 29, 2001 | Organics | Modeling | David A P Blake | | Thur., Aug. 23, 2001 | Squaring the cirlcle. Instant picture frames, etc. | Modeling | Dennis Kelley | | Sun., Aug. 19, 2001 | Easy Gun Modeling | Modeling | Florian Maurer | | Wed., Aug. 15, 2001 | Test Your Animations | Animation | Ryan Clare | | Mon., Aug. 13, 2001 | General | Lighting | John Byrne | | Mon., Aug. 13, 2001 | Realistic lighting.... | Lighting | Simon Webb | | Fri., Aug. 10, 2001 | Constructing deciduous trees | Modeling | Steve Palmer | | Wed., Aug. 8, 2001 | Image Compression in Photoshop | Compression | Ryan Clare | | Wed., Aug. 8, 2001 | Making Carpets | Texturing | Ryan Clare | | Mon., Aug. 6, 2001 | Sound is Important | Sound Editing | Ryan Clare | | Thur., Aug. 2, 2001 | Detail, Detail, Detail... | Modeling | .: Tanner Christensen :. | | Thur., Aug. 2, 2001 | Don't use 3dfx Voodoo 5500 on PC | Hardware | Daniel Goldberg | | Mon., July 30, 2001 | File formats for textures | Texturing | Troy Paiva | | Mon., July 30, 2001 | How to register Strata products | Official | Brian Lawson | | Wed., July 25, 2001 | Making corkscrews, slinky | Modeling | Dennis Kelley | | Wed., July 25, 2001 | Rendering & Modeling Glass | Modeling | Stephen Morton | | Tues., July 24, 2001 | glass | Texturing | Rodrigo Duarte | | Mon., July 23, 2001 | Suspended Renderings for Long Renders | Rendering | Michael Luscombe | | Sun., July 22, 2001 | Paths to Illustrator (Phs) | General | Marc de Jong | | Sat., July 21, 2001 | For begginers - Try something difficult | General | Ryan Clare | | Thur., July 19, 2001 | Strata helps us too | General | Geoffrey Mattheis | | Thur., July 19, 2001 | lightning with construction objects | General | Martin A. Wagner | | Thur., July 19, 2001 | Speed tips part 1 | General | Martin A. Wagner | | Thur., July 19, 2001 | Magnifying easy | General | Martin A. Wagner | | Wed., July 18, 2001 | Illustrator EPS import | Modeling | Balaskas | | Wed., July 18, 2001 | Photoshop Textures | Texturing | Balaskas | | Wed., July 18, 2001 | free fast radiosity | Rendering | Martin A. Wagner | | Wed., July 18, 2001 | Post processing | General | Joanne Rigutto | | Wed., July 18, 2001 | Bump maps | Texturing | Joanne Rigutto | | Wed., July 18, 2001 | Holes in text not rendering | Rendering | Michael Luscombe | | Wed., July 18, 2001 | Mirroring Trouble | Modeling | Michael Luscombe | | Wed., July 18, 2001 | save as... | General | Roger Grow (rahja) |
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TipCenter / Benchmarks
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Benchmarks
If you want to participate in the benchmarks, go to this page to get the file and submit your time.
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